It works, use ageha as your first WS on every mob. (And not like you want to have DEF down discharged on yourself on anyway) It's hard to test some mobs (Turtle in Morimar or Gnat in ceizak) because they have varying damage resistances. I was meaning to try it out on some other non-namas mobs such as Krabakarpo to see whether Murasamemaru would proc less because it has less m.acc but I havn't gotten around to it yet. Being able to manipulate the DEF with ageha helps a lot in this respect. Othertimes, Namas clears Apex by over 1.2k.) For now, it's just a fun test since I need to entertain myself during Morta!- more on this later. It's weird, sometimes the WS damage is really close which leads me to think that the in some uncapped instances, the ignore defense portion can sometimes make it pull close to Namas. (In this respect, I'm testing Koga/Masa paired with Apex Arrow vs. I tested it A LOT on morta (Since our LS uses this NM to get merits for DM) and it procs practically every time. (Boss buffs are variable so I'm still confirming the 3 bosses, but the tests points to yes). Namas Arrow (Check Damage)-> Tachi: Ageha-> Namas Arrow (Check Damage) and practically every mob is susceptible. I'd do a damage check with this on practically every mob(since ranged WS damage is static): When I tested on Taxet, it proced ~80%-90% of the time (Easiest mob for me to test since it strips it so often). I tested this in Delve a while back and it's insanely broken when paired up with Namas Arrow. (Make a disclaimer that their base set STP will be affected by whether or not they used your suggested WS set.) Make sure they go under the progression of Haste->Hit Build and most people will do perfectly fine.Īny recent testing on Tachi: Ageha's defense down effect? Curious if it's still a shitty proc rate or if it's been half-fixed like Tourbillion. For people who don't have a specific piece of gear, they can instantly go to the STP table and see what type of swaps (Plus and minus STP) that they are able to make to maintain a hit-build and build around the base set. With this, you'll have a "Base-Set" that ANYONE can use and still perform decently with any set. "Oh, I don't have a K'ayres Ring, I only need +3 Store TP somewhere else". This way, if a player simply doesn't have a piece of gear, they can make adjustments themselves. The chart will be a range of +STP and the corresponding hit builds. There's only 3-4 delay values that you need to play with: 494, 450, 437, 407. Thus, the best way to approach this is to condense the gearsets to delay values and reasonable hit builds that have a default of 25% haste. Also, it's supposed to be a GUIDE- it should be easy to use for people to jump right into the job and perform well. My advice is not to over-complicate the sets because frankly, the people who know how to deal with situational gear don't need a guide to teach them how to do it. Going back to the massive amount of sets, there is a bit of disorganization because there is indeed A LOT of sets here because there are so many weapons and buff situations. Is not very good advice middle tier players since there is more accessible gear than Ace's mail (such as Kariyeh Hauberk) or Outriders set:ģ. Some of the mid-tier gear doesn't seem reasonable. If you're depending on someone else to create these sets, this is not a good idea because you wouldn't be able to maintain this guide yourself.Ģ. Did you write most of these gear sets are did you take them from someone else? The reason why I ask is because the process of maintaining this guide takes a lot of work and if you're the sole person who's coming up these sets, that's great. First off, the effort to write this is commendable and highly appreciated.ġ.
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